Hover Defense
Defend your tower against endless waves of geometric invaders. No clicking, no complex controls — just hover.
"Hover. Defend. Survive."
- Hover over your tower to fire at enemies
- Hover over drops to collect coins
- Hover over upgrades to power up
This game is still a prototype
All suggestions and comments are welcome
| Updated | 17 hours ago |
| Published | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 3.5 out of 5 stars (2 total ratings) |
| Author | NinoNinoNino |
| Genre | Action |
| Made with | Unity, Aseprite |
| Tags | 2D, Clicker, Idle, Incremental, Indie, Pixel Art, Retro, Singleplayer, Top-Down, Tower Defense |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse |

Comments
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Alright, this is legitimately fun. I definitely enjoyed myself and thought it was good balance of hectic making me decide whether I want to be firing at the enemies or upgrade. I wish there was a way to increase my life though. The beginning can drag real hard though. I didn't realize till after my first game that there were skills to be gained, which made me want to play again with those new skills.
Great job and keep up the good work!
Thank you for the thoughtful post.
I'll probably expand the skill section to add other things, maybe a skill to increase life could be a good idea. btw there is already a skill to add a shield but it is not working... I'll fix it
Agree with the previous comment, 1 skill point per game session is too low, maybe calculate them based on the progress. Also no saving - that's frustrating.
Thank you for your feedback. I have uploaded a new version and now skill points are earned based on your progress during the game.
Well that was fun for a bit! feels a bit unbalanced though... 4 skill points on the first game, then one every after.. at least for me!
Thank you for your feedback. I changed how skill are gained